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- on mouseDown
- global descriptions, setall
- if setall = 1 then
- exit
- end if
- if descriptions = 0 then
- puppetSprite(15, 0)
- updateStage()
- end if
- puppetSound("click" & random(5))
- end
-
- on mouseUp
- global selectedgame, mylevel, descriptions, fingerfood, setall
- if setall = 1 then
- exit
- end if
- set selectedgame to the clickOn - 4
- if descriptions = 0 then
- grablevel(selectedgame)
- locatelevelbar(mylevel)
- repeat while the soundBusy of 1
- updateStage()
- end repeat
- set ptime to 15 + the timer
- repeat while the timer < ptime
- updateStage()
- end repeat
- go("game" & the clickOn - 4)
- else
- grablevel(selectedgame)
- locatelevelbar(mylevel)
- repeat while the soundBusy of 1
- updateStage()
- end repeat
- if the puppet of sprite 26 = 1 then
- puppetSprite(26, 0)
- go("game" & fingerfood)
- else
- set fingerfood to the clickOn - 4
- go("describe")
- end if
- end if
- end
-